Ravok
12-06-2004, 11:21 AM
Okay folks, Here's my stats after I get the game smoothed out.
Name: Rooke Raindancer
Sex/Race/Class: Female Dwarf Huntress
Primary: Enchanting/Alchemy
Secondaries: You name it
Rooke's basic plan is to use Aspect of the Hawk to scout for baddies, once I know what's near to our position, I am going to set some traps down. Then, I am going to use a concussive shot to pull the enemy to the traps.
Once they get wounded from the traps, our party has melee heaven coming. As a dwarf, my initial stats are better for up close work, and I am going to support that with the dual wield, parry and dodge, and survival options of my class; as well as taking aspects that I can use in close quarters.
This style of ranger/huntress is basically group support, and not the stereotypical petsitter. I plan to use my pet for recon, and RP, but not much for actual battles. My ranged weapon proficiencies are aligned to boost the maximum from a single burst of concussive goodness, so that I can take one enemy out of the initial stages of a fight.
In combo with a rogue, the rogue will setup the backing and stabbing, most likely sap an opponent, and run towards my position, where I will concussion shot the guy, and then our rogue can polish him - and then I set the traps for the sapped foe still standing.
In combo with a druid, my plan is to support the RP with a druid by not putting my animal into combat at every turn. Also, druids are so versatile as a class, we'll see if I should go ranged or if I should move up close, or if I should lay down traps or what.
Mage-types will enjoy the ability to summon their evil area of effect spells, or unleashing their summons onto the battle once I have scouted the enemy and set up a defensive perimeter of traps near our position and once they go off, I move in and their summons move in. Most of them should be taken out, and those remaining are the toughies.
For warriors, I could stay ranged, and work concussion duty to keep an enemy off ya during a fight. If we get overwhelmed, a retreat position can be maintained and some frost traps should cover our escape.
3 weeks and counting. :)
Name: Rooke Raindancer
Sex/Race/Class: Female Dwarf Huntress
Primary: Enchanting/Alchemy
Secondaries: You name it
Rooke's basic plan is to use Aspect of the Hawk to scout for baddies, once I know what's near to our position, I am going to set some traps down. Then, I am going to use a concussive shot to pull the enemy to the traps.
Once they get wounded from the traps, our party has melee heaven coming. As a dwarf, my initial stats are better for up close work, and I am going to support that with the dual wield, parry and dodge, and survival options of my class; as well as taking aspects that I can use in close quarters.
This style of ranger/huntress is basically group support, and not the stereotypical petsitter. I plan to use my pet for recon, and RP, but not much for actual battles. My ranged weapon proficiencies are aligned to boost the maximum from a single burst of concussive goodness, so that I can take one enemy out of the initial stages of a fight.
In combo with a rogue, the rogue will setup the backing and stabbing, most likely sap an opponent, and run towards my position, where I will concussion shot the guy, and then our rogue can polish him - and then I set the traps for the sapped foe still standing.
In combo with a druid, my plan is to support the RP with a druid by not putting my animal into combat at every turn. Also, druids are so versatile as a class, we'll see if I should go ranged or if I should move up close, or if I should lay down traps or what.
Mage-types will enjoy the ability to summon their evil area of effect spells, or unleashing their summons onto the battle once I have scouted the enemy and set up a defensive perimeter of traps near our position and once they go off, I move in and their summons move in. Most of them should be taken out, and those remaining are the toughies.
For warriors, I could stay ranged, and work concussion duty to keep an enemy off ya during a fight. If we get overwhelmed, a retreat position can be maintained and some frost traps should cover our escape.
3 weeks and counting. :)