Ashaman
08-30-2002, 02:54 AM
[quote:52c4eb7165]
Heya all,
Just thought I'd mention that Dave G. was always very encouraging about story and background. From what I've seen at the site and from talking to Dave and the designer of PS, it looks like they're building from the ground up what we'd WANTED to do with Tribes 2, namely, produce a challenging tactical team combat game with a rich SF backstory players can join and *actually* impact though play. It's not worth delving into the grimy internal history of T2, but I can say without qualification that Dave was *not* the devil. I wish him the best at Sony and think the game is in excellent hands with him. The problem with a lot of T2 (were I to sum it up)is that it was implemented to play and feel like a sport, whereas the backstory and initial design specs steered toward epic science fictional military combat.
Best,
Blake
[This message has been edited by Hexabolic (edited 29 August 2002).]
[/quote:52c4eb7165]
I am from the old OLD school of T1. I played before there was such a thing as heavy offense and skiing. The games back then were more like what Planetside seems to be. T1 was epic (compared to other games of the time), and it was very tactical. Definitely something that I was interested in ('squad based combat... teamplay on an epic scale... no man is an island...')
I hope that Blake has heard correctly.
Heya all,
Just thought I'd mention that Dave G. was always very encouraging about story and background. From what I've seen at the site and from talking to Dave and the designer of PS, it looks like they're building from the ground up what we'd WANTED to do with Tribes 2, namely, produce a challenging tactical team combat game with a rich SF backstory players can join and *actually* impact though play. It's not worth delving into the grimy internal history of T2, but I can say without qualification that Dave was *not* the devil. I wish him the best at Sony and think the game is in excellent hands with him. The problem with a lot of T2 (were I to sum it up)is that it was implemented to play and feel like a sport, whereas the backstory and initial design specs steered toward epic science fictional military combat.
Best,
Blake
[This message has been edited by Hexabolic (edited 29 August 2002).]
[/quote:52c4eb7165]
I am from the old OLD school of T1. I played before there was such a thing as heavy offense and skiing. The games back then were more like what Planetside seems to be. T1 was epic (compared to other games of the time), and it was very tactical. Definitely something that I was interested in ('squad based combat... teamplay on an epic scale... no man is an island...')
I hope that Blake has heard correctly.