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Kaioh
05-01-2003, 04:43 PM
Thursday, May 1st

1) Continental lattice links were changed. Only three continents were affected:
- Oshur: The link from the Amerish Gate now connects to Atar instead of Jamish.
- Ceryshen: Some of the very long links were removed and replaced with links to the map's central area. Igaluk now connects to Anguta and Pinga to Akna. The removed links were Igaluk to Tarqaq and Sedna to Pinga.
- Cyssor: To allow the NC a bit more freedom when they come from their Sanctuary gate, there is a new link from Chuku to Honsi.

2) Phoenix improvements: Lifespan increased from 5 to 6 seconds. Turning radius increased slightly for better handling at that higher velocity. Damage is reduced very slightly to compensate.

3) Mosquito's armor increased from 500 to 600.

4) Jackhammer damage increased. The Sweeper Shotgun also had it's damage tweaked upward ever so slightly.

5) Striker's primary firing mode is now Tracking. Secondary mode is Dumbfire. (Putting the more commonly used mode as primary.)

6) Rare bug instance...but...if a Galaxy is flying low, and is under an overhang, and the pilot goes linkdead...THEN...all occupants will be forced to bail and the Galaxy will deconstruct (not explode) and will not autoland.

7) Magrider and Thresher now can stay over water 150% the previous length of time.

8) Vehicles now use a KPH indicator instead of percentage. This allows easier matching of speeds among convoys because they can use real numbers instead of trying to visually match speeds. ("Everyone move at 45KPH.")

9) Fixed a few small memory leaks.

10) Fixed multiple server crashes.

11) Optimized turret search code for performance reasons.

12) The squad list now shows indicators of who is in your voice conference when using VoiceIP.

13) You no longer get the "heavy breathing" fatigue sounds when dead.

14) Squadmate names now flash when they speak on VoiceIP. This allows you to more easily see who is talking. NOTE: The VoiceIP flash is a different color than the flash that occurs when they send a text message.

15) Respawn timers have been reset pending a new code fix. The new timers are at Facility = 15 secs; AMS = 20 secs; Towers = 25 secs. NOTE: These are *going* to change again later.

16) Some projectiles were showing as very slow and were being drawn sideways due to a bug. This is fixed.

17) Splash damage now ignores players for purposes of occluding damage only on large calibre projectiles. (Grenades are still occluded by people.) What this means is that tank rounds can now (properly) take out large groups of people with splash damage. Beware the tanks and don't group up in front of them.

18) The HART shuttle timer has been reduced from 15 minutes down to 10 minutes to facilitate drop pod usage. Additionally, the time that the Shuttle sits in the hangar before launching has been reduced from two minutes down to 90 seconds.

19) The following maps have been updated in this patch to fix minor issues: Ceryshen, Esamir, and Oshur.

20) The frequency of weather has been increased. Hopefully, you'll see a storm or two on occasion now.

SmackDab
05-02-2003, 11:36 AM
Hang on a second, did they just up the damage and usability of the other group's weapons except VANU?

Tools, but our vehicles got a boost for water survivability. And splash damage on tanks, OMFG, our convoy ala Giljo is going to freaking TOOOOOOOL some noobs.