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View Full Version : new patch fixes lots of stuff


insaneferret
06-06-2003, 10:05 AM
***NOTE: This patch not available until Monday. This is just FYI so you know what's coming.***
Version 1.4 (6/9/03)

1) Continental Population Cap is now shown on the overhead map interface. This is designed to give you warning when your Empire has enough people on a continent that it is "population locked" and you won't be able to get there via Warpgate or Instant Action or Shuttle. The overhead map now shows you the percentage of maximum at a specific continent so you can easily make travelling decisions before you arrive at a warpgate.

2) The vehicle queuing system is now in place. When you select a vehicle, you will be immediately transported to the driver seat and then the vehicle will autodrive off the purchase pad (air vehicles will fly upward and away) before you gain active control of the vehicle. In addition, your purchasing request enters a "queue" if there are other players in line ahead of you. All you have to do is stay near the vehicle pad and when your turn arrives you will instantly transport to the driver's seat, as normal. If you leave the area, or if you are killed, your purchase request will be voided and your vehicle won't be created.

3) If you hit Grief Level 4 (a very rare occurrence...it has only happened a couple times) you will no longer be able to reenter the game. Your account will be banned. (There was a circumstance where the account wasn't being completely banned. This is now fixed.)

4) Outfit decals now work properly. Previously, only the Outfit leader saw them properly. Additionally, the outfit decals have been positioned more prominently on vehicles so that it shows off better. (NOTE to all users: If you don't see Outfit Names on players, try hitting ALT+N a couple times. One of the Name toggle settings shows player names AND outfit names.) There will be modifications to the way Outfit icons are shown on individual armors in the next patch to improve the aesthetics.

5) The Decimator icon (in your holster) now properly disappears once all three shots have been fired and the weapon is discarded automatically.

6) You can no longer /ignore GM broadcasts. (Not that you would want to...right?)

7) You should no longer see the energy coils inside the Amp Station sorting through the building walls so they are visible from outside.

8) Users are now prevented from ever being able to end up beneath the world after respawning.

9) TR MAX Dual-Cycler has been changed to do less damage per shot against infantry targets.

10) TR MAX Pounder has been changed so its explosion is slightly smaller and so that its damage-at-edge-of-explosion is slightly less also. This brings the Pounder back into balance a bit, and also reduces its grief potential somewhat.

11) The secondary firing mode of the Rocklet didn't have proper delays set on its aesthetic qualities. That has been fixed now to match the actual function of the weapon.

12) Bridges now show up on the VR Driving area map screen.

13) Added a title to the Sanctuary Respawn window so it's more obvious to most users.

14) WARNING! The Phalanx wall turrets WILL fire automatically again...if your Empire owns an Interlink Facility somewhere on the same continent. Beware the auto-turrets if you're in a flying craft!

15) The exploit with the ACE which allowed users to lay mines inside buildings has been fixed. This will no longer be possible.

16) The Boomer explosion effect now occurs as it should. The explosion will now be visible again.

17) Due to legal requirements, the ESRB logo splash screen at the start of the game now requires a 4-second delay before you can "pound" through it with the spacebar. (This is a new law we have to comply with...we wouldn't saddle you with a delay like this voluntarily.)

Splidz
06-06-2003, 10:20 AM
Sounds like a good patch. Looking forward to it.

Nosferatu
06-06-2003, 10:31 AM
Yeah, that does sound like a good patch.

I like the TR nerfs. I'm interested to see the rocklet change they mentioned. The auto-firing turrets sound cool if you're not on the receiving end of the turret fire. :D

The vehicle queue will be a nice addition for all of those zerged bases where everyone and their sister is at the vehicle pad. (especially a HACKED vehicle pad that only stays hacked for so long)

I'm also anxious to see our cool emblem on our armors and vehicles!

And THANK GOD they fixed the bridges not showing up on the map in VR....I can't tell you how many times I've almost cancelled my account because that feature wasn't implemented... :rolleyes:

Ghryphen
06-06-2003, 10:35 AM
rocklet change they mentioned is aesthetic, means that the animation probably matches up with the firing now.

insaneferret
06-06-2003, 10:42 AM
why didn't they just say that then:confused: :stupid2:

sux about the monday release tho:(

that 4 second ESRB delay is teh sux though :mad:

Splidz
06-06-2003, 10:56 AM
Originally posted by Nosferatu
And THANK GOD they fixed the bridges not showing up on the map in VR....I can't tell you how many times I've almost cancelled my account because that feature wasn't implemented... :rolleyes:

Heh heh...that's one of the few bugs I reported in beta.

Spinning Hat
06-06-2003, 11:18 AM
I don't like the ESRB logo thing... I think that if people don't know it's rated T for "ZTeen", then they shouldn't have spent the money on it. But everything else looks good... and yeah, the Turrets firing on you sucks balls.

What that'll mean for hot drops is faster ones, on afterburner. That means everyone has only ONE shot at making the base on target, unless the turrets won't shoot at you from a high altitude. (Like 400M where I like to play.) I would like to see a higher ceiling tho.There are some mountains that are 402M high, and you can't get over them, and it's usually too late to turn by the time you notice you're not goona clear. :(

Grunt
06-06-2003, 11:19 AM
ALL HAIL SPLIDZ!!! ALL HAIL SPLIDZ!!! ALL HAIL SPLIDZ!!!

Nosferatu
06-06-2003, 11:28 AM
Maybe we should practice some high-speed drops this weekend before the patch goes live.

Spinning Hat
06-06-2003, 11:33 AM
We can do that. :D right in the Sanc, on one of the towers. Easy, and safe.

SmackDab
06-06-2003, 12:26 PM
WTF peeople, just take the interlink facility when going to a continent first, or at least kill it's gens ;)

SlayerZero
06-06-2003, 01:42 PM
At least now it will mean that takeing a spacific base really means something.

Nosferatu
06-06-2003, 01:57 PM
Originally posted by SmackDab
WTF peeople, just take the interlink facility when going to a continent first, or at least kill it's gens ;)

SHHHH!!! We will not tolerate a voice of reason in this thread!!!

VeryGrimm
06-06-2003, 02:54 PM
I like that keeping the base turrets up will mean more. IMO, defenders of a base should have an advantage. Right now, the only structure that really gives an advantage seems to be towers because of the limited access points.

AvengerX
06-06-2003, 03:43 PM
Originally posted by Nosferatu
SHHHH!!! We will not tolerate a voice of reason in this thread!!!

This made me laugh. Thank you.

Nosferatu
06-06-2003, 04:15 PM
:D :D :D

Coachman
06-09-2003, 01:22 AM
The population caps may affect us. The current solution of Hart dropping into a pop locked zone is going to be eliminated.

SlayerZero
06-09-2003, 01:48 AM
I see some LONG ass Gal trips when the gates lock from hittig the cap. We will need in flight movies. It almost makes me feel sorry for the pilots...they have to listen to us bitch about taking 20 min to get all the way across the world for a battle.

Spinning Hat
06-09-2003, 07:04 AM
Heh... I know sometimes there's not too much you can do as a pilot to make the trip faster... 80Km/h is just too slow. But I do like being able to set throttle settings and let it go... The new patch is gonna add some interesting twists to gameplay. :D

SlayerZero
06-09-2003, 07:19 AM
I jsut thought of something, does anyone else see a major increase in the numbers of Rever and Mos pilots crusing the unfriendly skys just looking for those pop locked Islands and us trying to fly in. I see alot more air battles jsut to get a extra gal load of troops to a beach head...things could really get interesting soon from this.

SmackDab
06-09-2003, 08:02 AM
Wonder if they'll majically just add the Bomber and AA vehicle in this patch too. That would be the own.

SlayerZero
06-09-2003, 08:11 AM
OUCH!!! I can jsut see 3 or 4 Gals comeing out of the fog to the beach and 4 or 5 of those AA's waiting for them...lol, turkey shoot.

TimberWolf
06-09-2003, 08:27 PM
So when will they start adding the Oceans in to give us more places to fight? I look forward to commanding an Aircraft carrier type ship where our forces can launch from and return to after the mission. Then again they may make the Battleship equivalent require a solder at every gun so it may take an entire squad to make it fully operational, which they would probably do to all the large vessels.

Spinning Hat
06-10-2003, 06:35 AM
Maybe, but even if that is the case, I think that would RULE. I think adding the Naval element to PS would be cool... Maybe part of Planetside 2 or something.. or in a distant Patch.

SirDiesalot
06-10-2003, 08:32 AM
expansion pack here we come

Nosferatu
06-10-2003, 08:50 AM
Since all of the continents are essentially large islands they could do the naval aspect the way it was handled in BF:1942. To add to it, they should also include some personal water craft (hey, they gave us 4-wheelers, we need jet skis!! lol) and have some inlets or rivers that run from the oceans inland.

While we're wishing, it would be even better if you could "sail" from one continent to another. You could have "port bases" that act as ship facilities. Then you could take one of those, but a big ass ship and sail off to do battle somewhere else. Of course, if everything were connected like that it would still be faster to just fly there.

jonnyb
06-10-2003, 08:08 PM
i am waiting for my nuke