Allied Tribal Forces

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-   -   Patch 1.2 Download (https://alliedtribalforces.com/showthread.php?t=3302)

Ghryphen 02-14-2006 02:00 PM

Patch 1.2 Download
 
http://www.alliedtribalforces.com/content.php?p=128
  • Dolphin Diving is no longer possible
  • Players can no longer jump and shoot at the same time
  • Prone Spamming is now fixed
  • Sprint exploit is now fixed
  • Helicopter now carry 8 missiles rather than 14
  • TV-Guided missile now have a shorter range
  • Damage decreased from M134
  • Hit points on all air vehicles has been reduced
  • AA missile lock has been improved
  • All support kit weapons have been adjusted
  • All Sniper rifles have been adjusted
  • Sa80 has been adjusted
  • G3A3 has been adjusted
  • Reload while sprinting has been enabled
  • Medic defibrillator paddles have been adjusted. They now reload while not in use.
  • SCAR-L reload sound has been fixed
  • Server setting to allow friendly fire to be off on mines without affecting other weapons.
  • Server search filters now work properly
  • Mines can no longer be destroyed with other explosives
  • Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
  • Flash bang effect radius decreased
  • Added unlocks for Sniper and AT kits
  • Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
  • Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
  • Fixed a bug whereby non-xpack mods cannot use xpack shaders.
  • Fixed bug in TV guided missiles of Havoc helicopter
  • The LAV25 now no longer shoots through penetrable materials.
  • Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
  • Performance gain found in static mesh rendering.
  • Detonation radius from grenade launcher explosions has been reduced.
  • Grenade launcher projectiles now have a minimum distance.
  • Fixed bug with capturing a flag from outside of the flag radius.
  • Fixed map selection screen issue on Wetlands
  • Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe.
  • Tanks taking damage from the terrain has been reduced
  • The Red/Blue nametag bug has been addressed
  • The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
  • The distance for throwing hand grenade, ammo packs, and health packs has been increased

Cptmorgan 02-15-2006 06:24 AM

Oh Snap!


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