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Old 02-13-2003, 09:06 AM   #9
Spinning Hat
XMEN - CO
PlanetSide Characters
 
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Join Date: Aug 2002
Location: Minneapolis, MN USA
Age: 44
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I think naming your character in that kind of convention would be a BAD idea, as say, if you were a base infiltrator/hacker, you might be THZ*WoCHacker or something, and anyone with some sense would know to kill you before every other target he may have, and he would pass that info on to his teammates, and make sure that you were the primary target, even tho we may have 3 or 4 hackers trying to infiltrate a base.

That's my opinion, but I think the number system may be better, unless the client has you name the character for sanity's sake, and when you're in the field, you're simply displayed as THZ*WoC, and then you would have to tell us what role it is you're playing tonight.

But I have another thought on multiple characters. I don't like the idea. Maybe have 2 characters total, 1 for normal ATf stuff, and another just for fun, or for something different. My reasoning is this: We're going to have a redundancy to all the ability types, right? So we'd most likely get into a groove of who does what best, and we'd want to place the people accordingly, and we'd know who has what certs/implants, and we can plan accordingly.

To keep that all straight, Once the game ships, I'd like each affiliated clan to have a stickied thread in the joint strike section, and each member with 1 post that is theirs, where they post all the vital stats about their characters, and keep it updated as their battle rank and certs and implants increase. This way, a quick check of a clan indicates who is capable of what, and we don't need to hunt anyone down and find out what their characters are capable of. Make sense? I hope so.

Also, I think we're a little soon to start knocking too many ideas out of the air, as we all don't know the nitty gritty details of the game. I wish we had an inside source like we did during T2 development, as Craig Maitlen, the T2 Art Director is a member of the XMEN, and has been since before T2 began their dev cycle. (Litle known tidbit for ya. ) Because then, we could get some details, and truly be ready for whatever is coming.
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