12-13-2010, 11:15 AM | #1 |
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Officers' Quarters: The guild achievement controversy
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. Less than 24 hours after Cataclysm went live, Blizzard announced a major change to the way guilds would level up in the brand-new system: Guild achievements no longer provide experience. The change came as a shock to many players. Typically, major shifts in design philosophy such as this occur during beta or even earlier. However, as Nethaera explained, the beta did not provide an accurate picture of guild experience from achievements because most characters were templates without their own achievement history. It seems shortsighted that Blizzard did not anticipate a rush on guild achievements, particularly in the early days of the guild leveling system when there are so many juicy perks to unlock. Not to mention, achievements were the only way to get around the daily experience cap and powerlevel your guild. If anyone should know the lengths that players will go to in order to reap rewards, you'd think it would be Blizzard. As it turns out, the game's developers somehow did not see this coming and, unfortunately, the timing of the announcement could not have been worse.Continue reading Officers' Quarters: The guild achievement controversy Filed under: Officers' Quarters (Guild Leadership) Officers' Quarters: The guild achievement controversy originally appeared on WoW Insider on Mon, 13 Dec 2010 14:00:00 EST. Please see our terms for use of feeds. Permalink | Email this | Comments More... |
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