07-21-2003, 08:37 PM | #1 | |
LoS-XO, ATF Resident Goober
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Future Plans
Striaght from the PS site:
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LoS-TimberWolf Proud Member of LoS Vehicle Specilist in Tribes 1, 2 "Republican Ideology advanced the concept of 'civic virtue' - the idea that democracy depended on the unselfish commitment of each citizen to the public good." from The Brief American Pageant 6st edition |
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07-21-2003, 11:36 PM | #2 |
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AND STILL no word on Platoons..*sigh*
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07-22-2003, 04:33 AM | #3 |
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Yeah, no platoons, but this sounds cool. "Lattice Logic Unit" - can you say "capture the flag"? Should be interesting...
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07-22-2003, 05:21 AM | #4 |
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It will be interesting to see how this stuff pans out. I just want to be able to land my craft and repair / reload on a pad. Also, It would be nice if they would just implement some form of platoons so you could coordinate and communicate more easily. I and others couldn't honestly care less if there is any sharing of XP. We just need the communications abilities.
Last edited by Swad; 07-22-2003 at 05:48 AM. |
07-22-2003, 05:37 AM | #5 |
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No kidding, jsut to be able to have at least 2 squads worth of people with the same way points and each squad dividing the exp only amonst them selfs would be so killer. And to have those pilons that they jsut HAD to add work would be nice, sick of seeing usless crap ina base.
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07-22-2003, 07:29 AM | #6 |
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Sounds like they're contemplating some significant gameflow stuff and I think that's more urgently needed than the platoon stuff.
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07-22-2003, 07:53 AM | #7 |
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Heh... even people on PSU are bitching about a lot of this. If you guys start bitching here I'LL TK EVERY LAST ONE OF YOU IN GAME. Too fed up with ungreatful bastards.
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07-22-2003, 08:27 AM | #8 |
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WTF, our AA MAX still sucks....lol
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07-22-2003, 09:21 AM | #9 |
LoS-XO, ATF Resident Goober
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I would not be suprised if they make it so only a certain vehicle can carry the Lattice Logic Unit, similar in that only the ANT can carry NTU's. It would probably be a modified ANT, with its NTU coils removed and a docking system in its place to "capture" the unit from the base and transport it to the next where its then docked. It would be better yet if you had to take the unit back after being redone for your empire and place it back into the base you want to capture. That would force much more team work and coordination then whats seen for the most part right now.
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07-22-2003, 09:42 AM | #10 |
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But still, NO ENCENTIVE for defense, still, after so much bitching and help from the community, they just give us a WARNING. WTF, man, Dave G is a total idiot I guess.
His vision, or NO vision! |
07-22-2003, 09:53 AM | #11 |
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What's with this Base Ownership system? That's nuts! There are far more outfits than there are bases right now. How do they intend on having an Outfit base without some sort of overlap?
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If God had intended us to drink beer, He would have given us stomachs. |
07-22-2003, 09:58 AM | #12 |
LoS-XO, ATF Resident Goober
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I can't really see any good way to make an encentive to keep people defending a base. The rehacking is great under large battle conditions, which is an encentive to hold a base in those cunditions, but not when there is just a handfull of enemy troops in the SOI. The only thing I can think of that would make people want to defend is make each kill worth 3 or 4 times the normal amount of exp. in your Empires Bases SOI.
The CTF like hacking would make the maps geography more usefull and actualy make it more fun in general. Instead of spending all you time at bases, they are encouraging battles along the roads. I am getting sick of doing the rinse and repeat attacks at bases. I think its time they tossed us some new bones to chew on. Thats also why I am trying Infiltration. Yes, I agree they need to do more in getting people to want to defend, but they can only do so much. It comes down to how the people want to play. I didn't mind sitting at a tower for 30mins or so defending it from the few hackers that came once in a wail, but thats a small place to defend and I was all alone. |
07-22-2003, 10:32 AM | #13 |
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Well, the outfit ownership thing I can see working towards defense. It gives you warnings about it, it lets you recall quickly to that base, and so on. I'm guessing that outfits will get to claim a base when the base changes hands, based on whether or not that outfit members got the most points or kills from the capture (i.e. which outfit did the most work). That's why I think it's a little unlikely that we will have bases very often or for very long, since we are quite small. But that doesn't really matter.
The enemy density warning is a great idea, I think. These ideas fit in pretty close to some suggestions I made in the past on the PS forums. Specifically, I said that there needs to be more awareness of where enemies are, and there needs to be a way to quickly defend bases "behind the lines". Hopefully these changes will mean that when we show up on a continent that appears empty and start hacking bases, enemies will appear a lot quicker. That equals more fun for everyone. |
07-22-2003, 11:18 AM | #14 | |
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Quote:
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07-22-2003, 11:18 AM | #15 |
LoS-XO, ATF Resident Goober
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It would be easyer to defend a base with fewer numbers if they added a security room and cameras through the base. They can set it up so that only a single CR2 or higher can use the system at a time in room which would have multiple locks on the door, which have to be unlocked within seconds of each other. Put cameras in the Gen room, CC room, Main Entrence, Spawn room, Stair well, Gerbel door hall way, if its a tech plant then on at the Vehicle Pads, if its the dropship center then on at the Air vehicle pad, and if its the bio lab then one in the cert/implant room.
As I talked about at the very beginning of beta, we should choose one base to stay at and keep as our own. The Outfit ownership goes along with that very idea, and makes it easyer to do. I don't think ownership will be bases off what outfit did the best in taking the base. I think it would be more like first come first servered, and then if no one in that outfit is there for 30mins then it reverts back to empire ownership. This would help solve the defence problem too since an actual group will have something to protect that is their own. They would protect the base to also protect their reputation. They would be responcible for the caring of the base, the supply of the NTU's, and any damage that will be delt to any of its equipment. |
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