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Old 04-28-2003, 05:01 PM   #1
Ghryphen
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28th Patch Notes

Monday, April 28th

1) You wanted more links. You got 'em.

Each continent got 1-4 additional lattice links in them to make the links more logical (for instance, Nerrivik now connects to Akna on Ceryshen). The exception to this is Searhus as that continent is "advanced" and is a harder nut to crack. It received no additional links.

We'll be reviewing gameplay with these new links in place and may change the links around again in the future.

2) Zoom scope is now fixed so it stays intact after switching screen resolutions. Other screen resolution switching issues were also resolved.

3) 1280x1024 resolution is now supported. Many LCD monitors support this resolution, so we do also.

4) Joystick improvements:
- Each joystick can have a maximum of 20 buttons and 3 POVs.
- All buttons on the joystick can be mapped.
- The shift button is activated.
- Throttle is no longer reversed.
- Throttle now goes all the way to 0% (used to not go below 20% due to a bug).
- Z-axis works
- X-axis defaults to steering in vehicles, Y-axis defaults to up/down, Z-axis is not defaulted to anything
- HAT switch is now supported
- Left/right control is now fixed for ground vehicles
- Other default keys include: button0 = fire weapon; button1 = swap firing modes/weapons; button2 = reload

4) Auto-repair now consumes resources correctly from a facility's Silo. Each of the different terminal types, the generator, and the wall turrets, when destroyed, will being auto-repairing immediately thereafter. As they do, resources will be consumed from the Silo.

REMEMBER: A facility that goes to 0% NTU will become neutral...and neutral buildings can be hacked, regardless of the continental lattice connections.

NOTE: If a building has 0% NTU in it, then auto-repair does NOT function.

SOME REFERENCE NOTES: Not all things autorepair at the same rate. For instance, each equipment terminal repairs itself to full in 15 minutes, while a generator will take 30 minutes to auto-repair from fully destroyed to full power. However, the generator has a LOT more armor points than an equipment terminal...far more than merely twice...so if you're looking to cripple a base, you should try to figure out which items give you the best "bang for the buck" for reducing Silo power.

5) Stabilized the process of mounting and dismounting hover vehicles.

6) Fixed yesterday's patch issue that made Sunderer turrets not aim correctly.

7) Command Rank 4 features have been commented out for the moment until we complete those features. The current state was too powerful for what was intended in the game, so we are removing it completely until we are able to finalize the feature.

8) A prevalent zone crash fix was made. This was a very common crash bug that was extremely elusive. Nice to see it dead.

9) A couple minor zone optimizations were made, improving player load handling.

10) You no longer accumulate statistics while in the Training Zones. Since those are "virtual" targets, they no longer increase your personal stats.

11) VoiceIP is now activated. To use it, follow these steps:
- Form a squad
- Once you have a squad, go to the "P" window and click the Squad tab.
- Click the "Host Voice Conference" button.
- Other squadmembers get a dialog at that point asking them if they wish to join the voice conference. They should click yes, if they so desire.
- To leave a voice conference, just hit "P", go to the squad pane, and click the "Leave Voice Conference" button.

WARNING! This feature has very little testing done at this point. If you experience issues, it is recommended that you simply cease using the feature for now, report the bugs, and wait for a fix. Thanks!

12) Proximity maps for the Dropship Center, Interlink Facility, Amp Station, Technology Plant, and the Bunkers have been improved to be more accurate.

--------------------------------

Known issues we are pursuing:
- We're in memory leak hunt mode. They will be found. They will be killed.
- Zone crashes and client crashes are on the big hit list. We've located a couple client crashes, but they are not yet resolved. Fix soon.
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