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Old 05-07-2010, 12:28 PM   #1
Gryphon
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Bad Company 2 update May 11

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Coming Tuesday, May 11th an update introducing multiple balance adjustments will go live for the PlayStation 3 and Xbox 360 versions of Battlefield Bad Company 2.
  • Slightly increased the damage of the UZI at long range.
  • The AKs74u now has more felt recoil when aiming.
  • The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
  • The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
  • Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
  • Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
  • Fixed a bug where the SVU would do too little damage at long range.
  • Fixed a bug where M95 rounds would not kill armored targets with headshots.
http://blogs.battlefield.ea.com/batt...nbalanced.aspx

Quote:
  • Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
  • Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
  • Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
  • Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
  • Decreased the damage of the PKM over long range to balance it with other LMGs.
  • Increased the base damage of the Type88 LMG to balance it with other LMGs.
  • Slightly reduced the base damage of the M16 and G3 to balance the increased range.
  • Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
  • Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
  • Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
  • Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
  • Reduced the base damage of the PP2000 to balance the increased range.
  • Increased the damage of the 9A91 over long range to balance its lower magazine size.
  • Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
  • Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
  • Increased the damage of the MP412 over long range to balance its low rate of fire.
  • Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
  • Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
  • Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
  • Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
  • Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
  • Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
  • Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
  • Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
  • Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
  • Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
  • Fixed a bug where the BMD3 would take extra damage to the front armor.
  • Reduced the explosive damage from Attack Helicopter cannons.
  • Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
http://blogs.battlefield.ea.com/batt...h-changes.aspx

Last edited by Gryphon; 05-07-2010 at 01:32 PM.
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