Allied Tribal Forces

Go Back   Allied Tribal Forces > Main Forums > Consoles

Notices

Reply
 
Thread Tools Rate Thread Display Modes
Old 05-07-2010, 12:28 PM   #1
Ghryphen
Officer
PlanetSide Characters
 
Ghryphen's Avatar
 
Join Date: Aug 2002
Location: WA, USA
Posts: 4,733
Ghryphen RSS Feed
WoW Characters
Bad Company 2 update May 11

Quote:
Coming Tuesday, May 11th an update introducing multiple balance adjustments will go live for the PlayStation 3 and Xbox 360 versions of Battlefield Bad Company 2.
  • Slightly increased the damage of the UZI at long range.
  • The AKs74u now has more felt recoil when aiming.
  • The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
  • The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
  • Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
  • Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
  • Fixed a bug where the SVU would do too little damage at long range.
  • Fixed a bug where M95 rounds would not kill armored targets with headshots.
http://blogs.battlefield.ea.com/batt...nbalanced.aspx

Quote:
  • Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
  • Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
  • Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
  • Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
  • Decreased the damage of the PKM over long range to balance it with other LMGs.
  • Increased the base damage of the Type88 LMG to balance it with other LMGs.
  • Slightly reduced the base damage of the M16 and G3 to balance the increased range.
  • Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
  • Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
  • Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
  • Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
  • Reduced the base damage of the PP2000 to balance the increased range.
  • Increased the damage of the 9A91 over long range to balance its lower magazine size.
  • Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
  • Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
  • Increased the damage of the MP412 over long range to balance its low rate of fire.
  • Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
  • Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
  • Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
  • Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
  • Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
  • Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
  • Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
  • Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
  • Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
  • Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
  • Fixed a bug where the BMD3 would take extra damage to the front armor.
  • Reduced the explosive damage from Attack Helicopter cannons.
  • Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
http://blogs.battlefield.ea.com/batt...h-changes.aspx

Last edited by Ghryphen; 05-07-2010 at 01:32 PM.
Ghryphen is offline   Reply With Quote
Reply

  Allied Tribal Forces > Main Forums > Consoles

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Battlefield Bad Company 2 Swad Other Games 38 03-30-2010 12:04 PM
Show #351: PAX East, SXSW and Battlefield Bad Company 2 TalonBot News 0 02-28-2010 06:43 PM
Demo: Battlefield: Bad Company 2 TalonBot News 0 01-28-2010 03:52 AM
10 Worst Company URLs Ghryphen General Forum 7 10-09-2006 08:14 PM
[SWG] Test Center Update: Chapter 2 Update notes TalonBot News 0 07-20-2006 10:10 PM


All times are GMT -7. The time now is 03:37 PM.


vBulletin, Copyright © 2000 - 2024, Jelsoft Enterprises Ltd.