|
Xbox Live | WoW Roster | Chat Room | FAQ |
Members List | Social Groups | Calendar | Search | Today's Posts | Mark Forums Read |
|
Thread Tools | Rate Thread | Display Modes |
04-17-2003, 06:08 AM | #46 |
MazSpam
|
I beleaive it's currently too weak, hopefully the patch helpd our pulsar gun
__________________
|
04-17-2003, 11:50 AM | #47 |
Alliance Member
|
It makes sense that a grenade launcher would be extremely effective against infantry, but a plasma weapon would not. Yeah if the round hit, it would roast the person. But plasma weapons, from a physics standpoint, are better suited against armor like tanks.
|
04-17-2003, 11:57 AM | #48 |
Alliance Member
|
Is there a greater damage percentage for headshots? I'd have to also say that from a physics standpoint, a directed energy weapon such as a laser would not be highly effective against infantry if it hit on the torso. The wounds would cauterize instantly and not slow the person down much. A head wound would be disastrous since the brain is made of fatty material and would instantly be cauterized, but portions of it would also melt like a stick of butter on a hot pan.
I'm just coming at this from a physics standpoint. No, I have not played the game. But the way that I see it is that the weapons are useful, and very specific to their use. Maybe the weapons also require more finesse to use properly. Then again, you could easily shut my comments down by pointing out that I have not played the game yet. I'm just wondering if you've tried everything as thoroughly as you've said. |
04-17-2003, 12:50 PM | #49 |
Registered User
|
No separate hit zones between head and body.
Try to think that they improved head gear so much in the future, it just does the same amount of damage.
__________________
If God had intended us to drink beer, He would have given us stomachs. |
04-21-2003, 08:48 AM | #50 |
Registered User
|
Man I didn't know Vanu weapons were so shitty before the patch. Did it really tweak things out? I wasn't home to test before the major patch changed everything.
|
04-21-2003, 10:02 AM | #51 |
Registered User
|
welll... the punsiher is still the only thing worthy. pulsar still blows. lasher i havent tried cuz no heavy assault cert. the shitgun ownz maxes with AP ammo in it. i took down a TR max(ooooo......ahhhhh........) with only 2 clips, 8 rounds each clip. with pulsar on AP mode it wouldve taken like 100 clips!
i think it was malthus..... maybe, who said teh decimator owns Maxes. |
04-21-2003, 10:46 AM | #52 |
Registered User
|
AP ammo isn't supposed to do much to a MAX at all. Get a couple AV people to own the MAX and then you're golden, or maybe a squad with AP ammo all shooting the MAX. I've also heard that plasma grenades help.
|
04-21-2003, 10:52 AM | #53 |
Registered User
|
Hat uses the Decimator against mxes...like 2-3 shots I believe.
I love the pulsar, we were cleaning up with it last night, especially while the NC fumbled to draw their missle launcher at point blank range |
04-21-2003, 10:54 AM | #54 |
XMEN - CO
|
Yeah, the Decimator is sweet agaionst maxes.
|
04-21-2003, 11:15 AM | #55 |
Registered User
|
My personal views regarding the Vanu AI Max, and general grumbles.
1st grumble: The VS use energy weapons, that would imply some form of powerplant or energy source, not cartridges that are fired. My thoughts are do away with "ammo" for energy weapons. Make them run off a man portable powerplant, if you run down the power you cannot fire, sort of like overheating your guns in BF1942 or in Wolfenstein and/or you can overcharge the shot as well, again temporarily preventing you from firing again immediately. That makes more logical sense to me: A weapon, that if used properly, can always fire and NEVER run out of ammo. It seems to me that that is a better idea of the combination of Alien Tech and such. As to the Vanu AI MAX: That is my baby. For all intensive purposes Vanu HAS to be in balanced squads moving together, one Vanu cannot and will not be able to go toe to toe with either enemy. The Secondary fire on the Max is useless, AFAIC. Why? Beause it's fire rate far outstrips it's ammo supply and it's less effective. I say didtch the secondary fire and if we must have ammo, double the ammo amount. Don't get me wrong, the AI Max can kick some serious NC tail. I took out around 12-15 people in a base stairwell and allowed our group to enter the base. It wa a pain in the ass to have to reload every 3 seconds though. I like the feel of the AI Max, it plays well within the group, (as long as compatriots don't run in front of my guns ) But the Vanu have to work together and be coordinated, no lone wolfing it on the Vanu side. The other sides allow much more of the Lone Wolf approach, IMHO, due to their firepower and armor. I think that the Vanu grav vehicles should be able to go over water of any depth, much like hovercraft can do now. I think that removing the damage to Vanu from a Lasher was a step in the right direction. I would also like to see the cone of fire cut in half for all energy weapons. I would like to see a damage increase for Vanu weapons of around 25-35%. All our bullets are supposed to be "default" AP which is why unless the target is shielded the target should recieve more damage. Failing that a reduction in damage of 15-20% of the other sides would be fair. The game is fun, if still a bit wonky, I would just like to see the Vanu be able to better "compete" militarily with the other sides. |
04-21-2003, 11:50 AM | #56 |
Registered User
|
AP shots DO do damage to maxes..... fucks them up pretty good too, but maybe it was the shotgun that was bringing on the hurt.
|
04-21-2003, 12:18 PM | #57 |
Registered User
|
After spending some time in the VR shooting range, I figured out that about 3 or 4 plasma grenades do away with any NC or TR MAX, so use them plasma grenades boys! The Rocklet secondary fire, when it empties all barrels at once is pretty hard on MAXes at short range. One of those and a couple rounds more, and they're down.
And johnnyB, you're not even in the neighbourhood of the amount of damage the Pulsar dishes out against MAXes in AP mode. I'd say, judging from my small experience that about 2-3 clips does the trick. Furhtermore, when it comes to COF, I certainly do hope that you guys remember to fire in bursts, not full auto. Don't go out there firing full auto and complain about the cone of fire, please.
__________________
<img src="http://www.dtek.chalmers.se/~samu/wocatfsig.gif" alt="/THZ*WoC"></img> |
04-21-2003, 12:23 PM | #58 |
Alliance Member
|
Yep. I can handle myself pretty good with the rifle energy weapon (pulsar?... the one available to regular infantry).
Took out several Reavers, a few Mosquitos, a Harasser, and a couple of MAX's with that loadout. Though with the MAX's I was tossing plasma grenades at them first. I even pissed off a Reaver pilot so much he decided to ram me as I was firing at him. I didn't move in time, because I wasn't sure if he was going to fly over or not. Heh. |
04-21-2003, 12:24 PM | #59 |
Alliance Member
|
What I forgot to mention is that I fire my weapon in bursts. Even though I use secondary mode, the bursts help to conserve ammo. So the probability cone for the rounds is small compared to if you go full auto.
|
04-21-2003, 02:45 PM | #60 | |
XMEN - XO
|
Quote:
Nothing personal, d00d.
__________________
XMEN|Ambush_Bug[DTM] "Gunship ready! Need a ride?" |
|
|
Bookmarks |
Thread Tools | |
Display Modes | Rate This Thread |
|
|