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Old 09-17-2004, 02:19 PM   #1
TimberWolf
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Battlefield Robots Weapons Details

[quote]
BFR Weaponry
The BattleFrame Robotics can be outfitted with many different types of weaponry, allowing for different roles on the battlefield across each Empire. BFR's have Common Pool attachments, as well as Empire-Specific ones.

Common Equipment

NTU Siphon

This device allows the pilot to transfer NTU from enemy silos into a repository within the BattleFrame. The pilot is then able to transfer it back into friendly silos or release some of it in an area effect EMP blast that disables implants, vehicle weapons systems, Engineering deployables, etc.

Armor Siphon

This device enables a BFR to siphon armor from enemy vehicles and other BFR's (but not MAX armor) to replenish its own. Instead of a deplete-able ammunition pool, this component system uses a capacitor that recharges automatically over time. Therefore though the beam effect is continuous and can siphon away armor every time it sweeps across an enemy target, the pilot is forced to manage the power capacitor for this system.

Shields

In addition to having more armor points than medium tanks BattleFrames also have Ancient Tech shield generators that further enhance their defensive capabilities. These shields protect against heavy ordnance but are permeable to small arms fire. Although they continuously recharge even as they take damage, shields can be brought down through sheer force from multiple enemies. If a shield generator is destroyed, the shields will remain deactivated for a set period of time before being raised again to a predefined level (in order words, they will not recharge as vehicle shields. Rather, when they activate they will already offer a substantial degree of protection).

TR Colossus

The TR Colossus is physically the largest of all BattleFrames. Consequently it is the slowest but most heavily armored. Resembling a walking tank, the Colossus is sure to provoke much fear in those that it encounters.

Gunner Weapons

The Dual 100mm Cannons launch extremely heavy slugs in a reasonably straight tank cannon trajectory. This weapon is designed to punch through armor effectively, with a rate of fire comparable to the Prowler's 100mm cannons.

The Mortar Launcher is an indirect fire weapon that launches high impact explosives designed to decimate infantry. It can be fired either in single shots or release a salvo of mortars.

Pilot Weapons

The Tank Defense Cannon uses a 75mm cannon similar to the Lightning, with an increased projectile speed and slightly accelerated rate of fire.

The 30mm Rotary Chaingun is set up to defend against infantry and air targets. With a high rate of fire, low recoil and heavy damage, it will shred its targets. Its drawback will be its high rate of ammo consumption.

The Burster air defense system operates similarly to the Burster equipped AA MAX, rapidly firing flak shells that explode in proximity to enemy air.

VS Aphelion
The Aphelion is the smallest of the BattleFrames and the most humanoid in shape and proportion. Because of its smaller stature, it is also the lightest armored but most mobile on the field. Because of this, this BattleFrame's torso has the greatest amount of speed and range of motion.

Gunner Weapons
The Immolation Cannon fires a straight-line energy projectile that impacts in an area effect explosion designed to penetrate armor.

Plasma Mortars are indirect anti-infantry weapons that fire a mass of plasma to create a field that burns its target on contact.

Pilot Weapons
The Continuous Laser is an anti-infantry beam, inflicting a steady stream of damage on its target.

The Pulsed Particle Accelerator has been fitted to the Aphelion, to serve in its Anti-Vehicular role.

Similarly, the Starfire weapons system has been fitted to the Aphelion to defend against oncoming aircraft.

NC Peregrine
The Peregrine's size and mass is between the larger TR Colossus and the smaller VS Aphelion. It is also more of a hybrid looking BattleFrame in that it resembles a blend of the Colossus' walking tank look and the Aphelion's more humanoid shape. Consequently the Peregrine is more mobile than the Colossus and has a bigger and quicker range of motion for its torso.

Gunner Weapons

The Particle Cannon takes mass-driving to a new level, converting mass into plasmoid energy and pushing it up to relativistic speeds. This sucker punches hard and leaves a minor irradiation field at the location that it hits, eating away at armor.

The Rocket Pod fires straight-line rockets in either single shots or a salvo over a hort range.

Pilot Weapons

The Hammer is a serious anti-infantry weapon, firing a wide spread of heavy slugs over a short range.

The Sparrow Missile Pod is the application of the Sparrow Anti-Aircraft weapons platform to the Peregrine.

The Anti Tank Machinegun sprays depleted uranium bullets and chews up armored opponents.

[/qoute]

Link: http://planetside.station.sony.com/g...pment&id=63497
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Old 09-17-2004, 03:57 PM   #2
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VS Aphelion
The Aphelion is the smallest of the BattleFrames and the most humanoid in shape and proportion. Because of its smaller stature, it is also the lightest armored but most mobile on the field. Because of this, this BattleFrame's torso has the greatest amount of speed and range of motion.


Another time where the vanu get the weak but fast one. why cant we get at lest 1 empire vehical that can take alot
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Old 09-17-2004, 04:22 PM   #3
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Cuz they don't love us
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Old 09-17-2004, 04:55 PM   #4
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haha i know let's nickname it the midget!
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Old 09-17-2004, 08:08 PM   #5
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No shit! Ours is probably the most unimpressive of the bunch. I think we are getting that same old weapons too, ya know the purple projectiles that move slower than a MAX but hey they do minute plasma damage so they are uber!!

Humph... Ours is smaller therefore the more maneuverable BFR??? I didn’t ready anywhere that it will run faster, jump jet farther or anything that would even imply maneuverability. All I read is that ours can torso turn faster then the other??? This some how makes up for less armor and weaker weps?? Some one Xplain?? Please.

Last edited by Muzo; 09-17-2004 at 08:15 PM.
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Old 09-18-2004, 01:56 AM   #6
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start bitching now on the ps forums let it the thread die down then atend the playtest and then bump your thread =)
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Old 09-18-2004, 08:53 AM   #7
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Yes start bitching for all of us.
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Old 09-19-2004, 09:24 PM   #8
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I'll never leave sanc again If i have to face that TR thing....BFR balancing is already an issue as I see.. Kinda cool, though that they put the starfire weapons system on ALF..as I like to call our BFR.
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Old 09-20-2004, 01:47 PM   #9
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The way I see our weapons is this:

The immolation Cannon is a large version of the Lancer, understandable. The Lancer is basicly an icon of the VS and it makes sence that they would make a bigger version to use on the BFR.

The Plasma Mortars is the Flux Pods from the Arura, understandable. The Flux Pods are great and when used correctly can change the balance of power on the field.

The Continuous Laser is basicly the AI MAX weapon, understandable. Our AI MAX does a good job when used in numbers or by good people.

The Pulsed Particle Accelerator is a "stronger" version of the AI weapon on the Magrider, don't understand how an "Anti-Infintry" weapon becomes a "Anti-Vehicle" weapon because it sucked at both originally. It would have been better if they took the turret gun from the Magrider and buffed that up some to be the AV weapon.

The Starfire weapon system is just a slap is our faces and basicly making our BFR nothing more than a larger version with two gun arms compaired to our existing AA MAX. They could have been more original and given it some kind of plasma missile with fire and forget.

As for the two Common Pool Weapons:

The NTU Siphon will be a standard for base assaults. The idea behind it is great, basicly being a combat version of the ANT but with far less storage and abilitie to use it as an EMP blast (which was asked for on the ANT). Also it can be used to take the energy out of an enemy base to make it go neutral and then put back in for the hack.

The Armor Siphon will probably fall to the way side. The idea behind it is interesting to allow the BFR to 'repair' itself by taking the needed armor from other vehicles. But that would not be worth the weapon slot unless its the weapon BFR and you have enough enemy vehicles to drain from.
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