Allied Tribal Forces

Go Back   Allied Tribal Forces > Main Forums > PlanetSide 2

Notices

Reply
 
Thread Tools Rate Thread Display Modes
Old 08-17-2002, 08:16 PM   #1
TimberWolf
LoS-XO, ATF Resident Goober
PlanetSide Characters
 
TimberWolf's Avatar
 
Join Date: Aug 2002
Location: WV
Posts: 917
TimberWolf RSS Feed
Send a message via AIM to TimberWolf Send a message via MSN to TimberWolf
Weapons Information

AMP
Source: Common Pool
Handling: Pistol
Damage: Medium
Maximum Range: Medium
Refire Rate: Very Fast

The AMP is designed for close range combat. It is the only fully automatic weapon of its type and can empty a full clip of ammunition very quickly. However, it suffers from poor recoil, causing it to be very inaccurate when fired in full automatic mode.


Beamer
Source: Vanu Sovereignty
Handling: Energy Pistol
Damage: High
Maximum Range: Short
Refire Rate: Medium

The Beamer is the handy sidearm of the Vanu Sovereignty. It uses energy cells instead of regular ammunition, and thus has some flexibility over other sidearms. It can be converted from a regular energy blaster to a more focused, armor piercing shot that consumes more energy. Thus, it is good for regular close-in firefights as well as a reasonable anti-vehicular weapon.


Bolt-Driver
Source: Common Pool
Handling: Rifle
Damage: Very High
Maximum Range: Very Long
Refire Rate: Not Applicable

The Bolt-Driver is the most powerful sniper rifle available. However, tt suffers from only being able to load a single bolt at a time, thus requiring a lengthy reload after every shot.


Chainblade
Source: Terran Republic
Handling: Melee
Damage: Medium
Maximum Range: Very Short
Refire Rate: Not Applicable

The Chainblade serves the Terran Republic as a combat knife equivalent. When used in standard mode, it inflicts reasonable damage. When its secondary mode is activated, it delivers a more powerful attack.


Cycler
Source: Terran Republic
Handling: Assault Rifle
Damage: Medium
Maximum Range: Long
Refire Rate: Very Fast

The Cycler is one of the fastest firing assault rifles. It is equipped with an enhanced magnification up to 4x, allowing it to effectively target distant enemies. It uses a cylinder drum for its ammunition source.


Decimator
Source: Common Pool
Handling: Anti-Vehicular Missile
Damage: High
Maximum Range: Long
Refire Rate: Not Applicable

The dumb fire Decimator is the most powerful anti-vehicular missile launcher, and features a disposable design; once its payload is fired, the Decimator launcher is immediately discarded. This design is what allows the Decimator to be smaller than other missile launchers.


Flechette Rifle
Source: Common Pool
Handling: Shotgun
Damage: High
Maximum Range: Medium
Refire Rate: Medium

Built upon standard shotgun technology, the Flechette Scatter Rifle fires multiple flechettes that are capable of piercing heavy armor at close range, making it a useful weapon against soldiers as well as armored vehicles.


Force-Blade
Source: Vanu Sovereignty
Handling: Melee
Damage: Medium
Maximum Range: Very Short
Refire Rate: Not Applicable

The Force-Blade is the Vanu Sovereignty's standard issue combat knife. In regular attack mode, it delivers reasonable damage to its target. When the secondary mode is active, the Force Blade delivers greater damage.


Gauss
Source: New Conglomerate
Handling: Assault Rifle
Damage: High
Maximum Range: Long
Refire Rate: Fast

Using magnetic field technology, the Gauss assault rifle combines standard combustion-based ammunition with a magnetic field that boosts the actual projectile speed when fired. This allows the Gauss to use standard ammunition more effectively than other assault rifles.


Jackhammer
Source: New Conglomerate
Handling: Assault Shotgun
Damage: High
Maximum Range: Medium
Refire Rate: Medium

With good ammunition capacity and a reasonable rate of fire, the Jackhammer is the New Conglomerate's primary heavy assault multi-barreled shotgun. In alternate firing mode, the Jackhammer swiftly discharges all barrels, but all barrels must then reload before being able to fire again.


Lancer
Source: Vanu Sovereignty
Handling: Energy Discharge
Damage: High
Maximum Range: Long
Refire Rate: Slow

The Lancer is a shoulder-mounted beam weapon utilized by the Vanu Sovereignty to combat enemy vehicles. It is specifically designed to inflict high damage versus armored targets.


Lasher
Source: Vanu Sovereignty
Handling: Proximity Energy Discharge
Damage: Medium
Maximum Range: Medium
Refire Rate: Fast

The Lasher fires a concentrated energy 'orb' that effectively lashes out against soldiers or vehicles at close range. A target that is lashed receives minor damage, whereas a target that is directly impacted by the orb receives maximum damage.


MAG-Cutter
Source: New Conglomerate
Handling: Melee
Damage: Medium
Maximum Range: Very Short
Refire Rate: Not Applicable

The MAG-Cutter is the New Conglomerate's standard issue combat knife. In regular attack mode, it delivers reasonable damage, using a precise cutting edge. When its secondary mode is activated, it delivers greater damage.


MAG-Scatter
Source: New Conglomerate
Handling: Shotgun Pistol
Damage: High
Maximum Range: Short
Refire Rate: Fast

Essentially a handheld shotgun pistol, the Scatter Pistol is primarily designed for close quarters combat. Due to its short barrel design, the Scatter Pistol loses effectiveness beyond a relatively close range.


Mini-Chaingun
Source: Terran Republic
Handling: Heavy Assault
Damage: Medium
Maximum Range: Medium
Refire Rate: Very Fast

The Mini-Chaingun is a heavy assault weapon designed to rapidly spit out rounds from a generous ammo base. While not particularly damaging per individual shot, the sheer speed at which it fires can easily rip apart an enemy soldier.


Phoenix
Source: New Conglomerate
Handling: Anti-Vehicular Missile
Damage: High
Maximum Range: Long
Refire Rate: Not Applicable

Basically a TOW missile launcher, the New Conglomerate’s Phoenix uses wire-guided technology to allow the operator to literally fly the missile into the intended target. At the moment the missile is fired, the operator switches to a camera mounted on the tip of the warhead. While the missile is in flight, the operator can either directly fly the missile through impact, or release the missile, giving up control and causing it go into dumb fire mode.


Pulsar
Source: Vanu Sovereignty
Handling: Energy Discharge
Damage: Medium
Maximum Range: Long
Refire Rate: Fast

The Pulsar automatic assault rifle is a highly effective weapon utilized by the Vanu Sovereignty. With minimum recoil due to its energy-based technology, the Pulsar can be devastating at short to medium range.


Punisher
Source: Common Pool
Handling: Rifle
Damage: Medium
Maximum Range: Long
Recoil Penalty: Low
Refire Rate: Fast

The Punisher can be fired in primary mode as a rapid-fire assault rifle, or switched to its lower barrel to fire a single-fire rocket. One of the more popular standard infantry weapons, it's good for suppression fire, indoor sweeps, and is excellent anti-vehicle weaponry when carried by 3-4 people in a squad.


Repeater
Source: Terran Republic
Handling: Pistol
Damage: Medium
Maximum Range: Medium
Recoil Penalty: Medium
Refire Rate: Fast

This is the primary sidearm for Terran Republic officers. It is a sturdy workhorse with a decent clip size, good damage, and reasonable range, making it very handy for close-quarters fights.


Rocklet
Source: Common Pool
Handling: All-Purpose Missile
Damage: Medium
Maximum Range: Medium
Refire Rate: Medium

The Rocklet Gun is a compact dumb fire missile launcher. It carries a small payload of rocklets, which are effective up to medium range. Each rocklet delivers a reasonably powerful explosive force given their small size.


Striker
Source: Terran Republic
Handling: Anti-Vehicular Missile
Damage: High
Maximum Range: Long
Refire Rate: Medium

The Striker serves as the Terran Republic's primary anti-vehicular weapon. In standard firing mode, it launches a dumb fire missile straight towards its target. In secondary firing mode, the Striker will attempt to lock-on to an armored target (heavy assault suit, vehicle, or turret) as long as the reticule is kept on target for a short duration.


Suppressor
Source: Common Pool
Handling: SMG
Damage: Medium
Maximum Range: Medium
Refire Rate: Very Fast

An effective, lightweight, and compact submachine gun, the Suppressor is a solid close-quarters weapon. It is also equipped with a silencer that muffles its shots considerably. With its low recoil effect, the Suppressor is easy to aim and utilize in combat.


Thumper
Source: Common Pool
Handling: Grenade Launcher
Damage: Medium
Maximum Range: Medium
Refire Rate: Medium

A standard grenade launcher, the Thumper can lob grenades up to medium range. It utilizes a special Arc Targeting System that 'paints' a small impact circle on the soldier’s HUD, representing roughly where the grenade will land.
__________________
LoS-TimberWolf
Proud Member of LoS
Vehicle Specilist in Tribes 1, 2

"Republican Ideology advanced the concept of 'civic virtue' - the idea that democracy depended on the unselfish commitment of each citizen to the public good." from The Brief American Pageant 6st edition
TimberWolf is offline   Reply With Quote
Old 08-17-2002, 09:24 PM   #2
Spinning Hat
XMEN - CO
PlanetSide Characters
 
Spinning Hat's Avatar
 
Join Date: Aug 2002
Location: Minneapolis, MN USA
Age: 43
Posts: 2,570
Spinning Hat RSS Feed
WoW Characters
Send a message via ICQ to Spinning Hat Send a message via AIM to Spinning Hat Send a message via MSN to Spinning Hat Send a message via Yahoo to Spinning Hat
Thank God for cut and Paste..... Those are a lot of weapons!
Spinning Hat is offline   Reply With Quote
Old 08-19-2002, 10:00 PM   #3
TimberWolf
LoS-XO, ATF Resident Goober
PlanetSide Characters
 
TimberWolf's Avatar
 
Join Date: Aug 2002
Location: WV
Posts: 917
TimberWolf RSS Feed
Send a message via AIM to TimberWolf Send a message via MSN to TimberWolf
I read somewere that there are more weapons planned to be in the game when released, and even more introduced as the game progresses. It sounded like they would be making new weapons based on how the war goes and what the players say.
TimberWolf is offline   Reply With Quote
Old 08-19-2002, 10:07 PM   #4
Spinning Hat
XMEN - CO
PlanetSide Characters
 
Spinning Hat's Avatar
 
Join Date: Aug 2002
Location: Minneapolis, MN USA
Age: 43
Posts: 2,570
Spinning Hat RSS Feed
WoW Characters
Send a message via ICQ to Spinning Hat Send a message via AIM to Spinning Hat Send a message via MSN to Spinning Hat Send a message via Yahoo to Spinning Hat
That'd be really cool, but the thing is, is that most players are going to get anti-armor weapons and use them as anti-personnel weapons... I really don't like that at all. I mean, really... How often in a real-life situation is someone going to use an RPG (Shoulder fired anti-armor rocket) on Personnel? Not very often, if at all. The resource is too valuable to waste on human targets. I hope the Dev Team addresses this issue.
Spinning Hat is offline   Reply With Quote
Old 08-19-2002, 10:12 PM   #5
TimberWolf
LoS-XO, ATF Resident Goober
PlanetSide Characters
 
TimberWolf's Avatar
 
Join Date: Aug 2002
Location: WV
Posts: 917
TimberWolf RSS Feed
Send a message via AIM to TimberWolf Send a message via MSN to TimberWolf
I dont see a problem, cause those things will cost alot in the game and only way they can use them often is to have alot of money. Another thing is not all armor is just armor. There is a cloaking suit that has little armor on it but makes you almost invisable, and there is an armor specily designed for hackers and so on. The only armor I can really see being targeted the most is the heavy armor.
TimberWolf is offline   Reply With Quote
Old 08-19-2002, 10:18 PM   #6
Spinning Hat
XMEN - CO
PlanetSide Characters
 
Spinning Hat's Avatar
 
Join Date: Aug 2002
Location: Minneapolis, MN USA
Age: 43
Posts: 2,570
Spinning Hat RSS Feed
WoW Characters
Send a message via ICQ to Spinning Hat Send a message via AIM to Spinning Hat Send a message via MSN to Spinning Hat Send a message via Yahoo to Spinning Hat
not personnel armor, [b:0311b6587b][i:0311b6587b]VEHICLE[/i:0311b6587b][/b:0311b6587b] Armor. When I talk about armor and personnel, I mean Vehicles and people. People, in this game, are expected to have armor on, so that's kind of a moot point. But in the army, Armor is considered as tanks, Bradleys, HMMWV's, etc.
Spinning Hat is offline   Reply With Quote
Old 08-19-2002, 10:32 PM   #7
TimberWolf
LoS-XO, ATF Resident Goober
PlanetSide Characters
 
TimberWolf's Avatar
 
Join Date: Aug 2002
Location: WV
Posts: 917
TimberWolf RSS Feed
Send a message via AIM to TimberWolf Send a message via MSN to TimberWolf
By the way it sounded, which I could be wrong, you don't start out with much armor at all on your solders. But still, stronger weapons will cost alot.
TimberWolf is offline   Reply With Quote
Reply

  Allied Tribal Forces > Main Forums > PlanetSide 2

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 11:41 AM.


vBulletin, Copyright © 2000 - 2024, Jelsoft Enterprises Ltd.