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Old 04-14-2003, 06:38 PM   #16
AvengerX
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As far as the Max's are concerned, I believe that the VS Max isn't supposed to be able to hold up well in a toe-to-toe firefight with a TR or NC Max.
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Old 04-14-2003, 07:03 PM   #17
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it would be interesting to see the numbers of just how many people are in each empire total. i remember a long time ago they said something like there will be incentives/ bonuses to join an empire with fewer people on it. but as it is... it seems like since the TR and NC are relatively similar other than the max's special feature, the lock on missles and color preference. where as the VS is quite different, so it may attract a higher percentage compared to the other two. if it's the case that the VS does have more numbers, our weapons SHOULD be weaker. if you like team play, play for VS, if you want to try to be a lone wolf, the higher powered weapons of the other empires would suit you better.
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Old 04-14-2003, 08:53 PM   #19
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Which is interesting because the other day we were taking XP hits for having the most people.

I dont know, i think VS is the way to go, but that is just me.

Sorry about my grammar on the other post, i was prolly drunk
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Old 04-14-2003, 09:35 PM   #20
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No, we were getting 1% increases of XP for having the least...
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Old 04-14-2003, 11:44 PM   #21
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I think I've heard one of the devs say that it's not actually about the NUMBER olf players dedicated to an empire that counts towards underdog incentives, but rather the amount of PLAY HOURS each empire has. So the more dedicated players is on your empire, the less XP you'll get compared to the others. I think...
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Old 04-15-2003, 05:02 AM   #22
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it was 2% last nigth
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Old 04-15-2003, 10:35 AM   #23
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as in + 2 %?
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Old 04-15-2003, 10:44 AM   #24
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as in yes
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Old 04-15-2003, 10:50 AM   #25
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instead of - 2 %
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Old 04-15-2003, 12:13 PM   #26
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my opinion, the VS suck against any enemy max. there were 2 NC maxes holding a base last night and about 15 light armored guys could not take one of them down.... of course they were guarding the CC so with the gay ass grief system about everyone in my squad ended up having about 500 grief points for trying to kill 2 maxes. NO weaponry we have can match NC of TR. lasher is cool, but considering how i got over 1400 grief points for using it..... yeah real cool....

honestly, i think if we stick with VS something good might come up. but yes our weapons blow against enemy Maxes.
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Old 04-15-2003, 01:18 PM   #27
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We're supposed to represent the technological weapons right? Shouldn't that also mean that our assaults should be done intelligently?

(Not saying that you weren't being smart, johnny, but I've seen people just fling themselves against a tank crew in T2. A good tank crew can last a long time, unless the other side gets smart about how they attack it.)
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Old 04-15-2003, 01:26 PM   #28
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yup, if you go in with light, you can chain whore/disk spam/nade spam/lance/snipe/blaster(?)/laze till the maps over and the tank won't take damage unless the blaster goes through vehicle shields, which i can't remember if the most recent version it does or not. but unless you go at it prefferably with missles or you and some buddies are l33t mort spammers, it's gonna keep killin u

now that my T2 rant is done, umm... just cuz we're organized and the VS seem to (for the most part) be more organized that the other empires right now, who's to say that other empires won't get more organized and then finall lay the smacking down ownage that makes babies cry

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Old 04-15-2003, 02:21 PM   #29
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I disagree JB. Yesterday lots of ATF were moving through a continent, and most of us were lights and we had NO problem ripping through NC and TR MAXs. The Lancer works quite well and ripping em up.

Im sorry, I just dont think VS weapons are very weak at all. I agree that we don't have that one dominating weapon, but I think that all our weapons work well when used in the right situation.
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Old 04-15-2003, 02:28 PM   #30
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My main gripe is that our ENERGY weapons have such a HUGE spread?

How is it that a laser beam causes huge spread, but a chaingun firing rediculous numbers of rounds does not.

When i'm an AI max outdoors the enimies just strafe back and forth and between the lag and shot spread half my shots miss them from 3 feet away. To make it worse the half that do hit don't even do any substantial dammage.

The real problem with the AI max compared to others, is the speed of kill. Thier maxes can kill infantry instantly. However, even if i get the jump on a light from behind, they have time to arm the uber rocket, turn around, and take 1/2 my armor in 1 shot. So even if i die, i have no way to kill them before loosing half my life.
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