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Old 07-07-2003, 11:45 PM   #1
TimberWolf
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A change to the Sparrow did happen

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It appears that a bug-fix applied to the NC Sparrow made it past us without patch notes. We apologize for the lack of notification on this and will do better in the future as far as letting you know when weapons are adjusted.
Here's what happened with the NC Sparrow: The Sparrow's missile lock was intended to have "Fire and Forget" capability, meaning that once you target and achieve a lock, you should be able to fire upon it without having to track it. The lock is intended to be pretty loose, so you can actually move your reticule a fair distance off of the target and still maintain the lock.

However, there was a bug that allowed the Sparrow way too much flexibility with moving the reticule off its target, to the extent that they could sometimes actually turn around and maintain the lock. This is what was fixed.

Now, having said that this is intended functionality, I also wanted to mention that this does not close the case on the Sparrow or any other AA weapon. The feedback we have gotten since the release of the Liberator gives a great opportunity: to get the AV weapons pointed at ground vehicles and AA weapons pointed at the sky, as everything should be. So, basically, we are discussing the future of the AA weaponry to ensure that it is effective in these days of heightened threats from the sky. We'll be releasing more details as time passes.

Victor Wachter
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Old 07-08-2003, 12:27 AM   #2
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In other words we still will have those frigging Strikers that by all comon sence would be anti-air lock onto all ground targets...thats pure crap.


I would love to know how the hell they can call almost every VS yelling at them "feedback"
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Old 07-08-2003, 08:01 AM   #3
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and still the days go by where vanu is the much needed empire on ALL servers.

When I logged in yesterday we had +1 XP and +2 health bonus for being the underdog. And we had 2 continent locks and could go no where else however. The TR and NC were in full force on their one hop continents pushing us off Ishundar for example with ease.

I really honestly think that one good 10 man TR squad can wipe out at least 5 vanu squads with no problem.
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Old 07-08-2003, 09:06 AM   #4
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its called "let the Strikers be your sword and the Max be your shield and ye shall never fail"
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Old 07-08-2003, 10:25 AM   #5
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All we have to do is give them too many targets to hit in time before they kiss their butts good bye.
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Old 07-11-2003, 07:30 PM   #6
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Old 07-11-2003, 08:48 PM   #7
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Hi Everyone,

I think the opinions stated above are true or nearly so. When I had heavy assult, the lasher might have worked down the health of multiple combatants but I would nearly always die without killing anyone. Of course, I'm wearing reinforced armor as well. Depending on the night I would say I would die between 2 to 10 times before I would get a kill.....extremely pathetic.
Well, 2 nights ago, I relearned anti-vehicle. Since using a lanzer coupled with a pulzar, I'd say the last 2 nights that it's been around an 1 to 1 ratio and perhaps even more kills than deaths. In my opinion, there is no way for VS infantry to go up against a jackhammer or a mini-chain in medium to close quarters. So, now I snipe at long range and quasi-snipe (no zoom) at medium range against infantry as well as maxes. If I don't kill them at this medium range, hopefully the scum are wounded enough that I can take them down the rest of the way with my pulzar. The other benift with the lanzer is that I have a little bit of a defense against maxes as well as flyers. Usually, I can turn a reaver or mos in very little time. Being able to actually kill maxes and make them cower for cover at times is a very good feeling considering I used to feel like max fodder before.
On another note, I've enjoyed myself in the ATF over the last few weeks. I look forward to fighting by the sides of my brothers and sisters in the ATF!

Wulfer
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