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Old 12-13-2004, 04:34 PM   #1
TimberWolf
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Battle Islands - Global Benefits [December Event]

Quote:
December’s Combat Event focuses on the Battle Islands, creating unique combat scenarios and offering benefits for locking the facilities on those continents.

Empire Benefits and Gameplay
When an Empire captures all facilities on a Battle Island, that Empire will gain global benefits that affect all friendly facilities in all zones. These benefits are described below. If the controlling Empire loses a facility on the continent after they have locked it, they will not lose the benefit. The benefit will not be lost until another Empire successfully locks the continent.

Also, the gameplay of each Battle Island will be modified with limited access to certain equipment, creating unique play conditions on each island.

Locking Extinction
The Empire that locks Extinction will have Bio Lab and Interlink Facility Lattice Benefits for all of their controlled bases, just as if they have fully functioning Bio Lab and Interlink bases always on their lattice, regardless of which continent you are on.

Extinction Gameplay: Ground-based Bridge Battles. Air vehicles, BFR’s, Medium Tanks and Flails cannot be purchased on this island or brought in through a warpgate.

Locking Ascension
The Empire that locks Ascension will have Amp station Facility Lattice Benefits for all of their controlled bases. The works just like there is a functioning Amp station on the lattice, even if there isn't for the particular continent you are fighting on.

Ascension Gameplay: Air War. Any player can purchase and pilot a Mosquito, Reaver and Liberator, regardless of certification. The Skyguard, AA MAXes, BFR’s Medium Tanks and Flails cannot be purchased on this island or brought in through a warpgate. updated: Also, the Striker is limited to not have lock-on capabilities against aircraft (ground vehicle and MAX lock-on will still function).

Locking Desolation
The Empire that locks Desolation gains a 10% increase to their soldiers' and vehicles' armor.

Desolation Gameplay: Ground Based Armored Assault. Air vehicles, Flight BFR’s and Flails cannot be purchased on this island or brought in through a warpgate.

Locking Nexus
The Empire that locks Nexus gains use of the Vehicle Repair Silos and Airpads at all friendly bases, just as if they have a functioning DropShip Center connected to their lattice, Empire wide.

Nexus Gameplay: Infantry War. Only the Galaxy, ANT and Router can be purchased on Nexus. The Galaxy, ANT, Router and AMS may be transported through the warpgate (though the AMS cannot be purchased at the facility). When the facility is captured (locking Nexus), the towers won’t flip ownership to the capturing empire.

We will be releasing this event to Public Test for a preview, so be sure to join us and help make it ready for live.

Post Your Questions
Post Your Comments and Suggestions
Message Edited by SporkfirePS on 12-13-2004 02:41 PM
Link: http://psforums.station.sony.com/ps/....id=3492#M3492
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Old 12-13-2004, 08:42 PM   #2
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Spork made a change to the event:

Quote:
Since the original post, some adjustments have been made to the plan, largely based on player feedback. Thank you for contributing and helping us make this the most satisfying event it can be.

*All AV weaponry will be common pool on Ascension, in order to provide the Striker's AA capability to all combatants on this continent.
The Striker will not have its ability to lock onto aircraft limited.
*Deliverer variants will not be available on Ascension or Extinction, in order to prevent an Empire imbalance from them being used in an AA or Armored Assault capacity. The standard Deliverer will be available.
*Heavy Assault will not be available on Desolation, encouraging the medium range infantry battle from behind the Armored vehicles.
Link: http://psforums.station.sony.com/ps/....id=3618#M3618
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